Download Resume:

PDF Document

   View My Completed Games List:

(my personal gaming history)


        

CHRIS MAGOVERN

E-mail: ChrisMagovern@gmail.com

Website: www.ChrisMagovern.com


OBJECTIVE

To obtain a position as a 3D animator.


SKILLS

-   Maya, 3D Studio Max, Unreal 3, Unity, Motion Builder, Photoshop, After Effects, Premiere, Flash MX.

-   Character animation for multi platform video games including PS4, PS3, PS Vita, iOS, Xbox 360, Wii & PC.

-   Knowledgeable/capable of the entire animation pipeline from concept to rendering.

-   Experience with traditional animation techniques.

-   Highly skilled performer with over 15 years of dance training and stage acting ability.

 

EMPLOYMENT HISTORY


Artillery Games, Inc., Palo Alto, CA           2014 - 2016

      Senior Animator

      Guardians of Atlas - (Browser/PC/Mac)

-   All animations in Guardians of Atlas.

-   Rigged and animated a total of 104 characters/creatures, plus a handful of structures and misc props.

-   Worked closely with design and concept to flesh out each character's abilities/personality.

-   Managed the text based animation graphs for all characters.

 

Dynamighty, San Francisco, CA           2013 - 2014

      Character Animator

      CounterSpy (PS4, PS3, PS Vita, iOS)

-   All in-game character animations for the entire project... includes the Spy and enemy guards.

-   Working closely with designers and gameplay programmers to create each character's move set.

-   Helping set up interactable objects, cameras and various settings within the Unity game engine.

 

Sanzaru Games, Foster City, CA           2011 - 2012

      Character Animator

      Sly Cooper: Thieves in Time (PS3)

-   Character animation on most of the characters in the Sly Cooper Universe.

-   Cinematics(including camera work) and In-Game animations for an entire episode of the game.

-   Worked closely with gameplay programmers to create fun gameplay, including Boss Fight animation.

-   Worked with xml/scripts to hook up new animations/cinematics in the game.

 

Spicy Horse, Shanghai, China           2010 - 2011

      Senior Cinematic Animator

      Alice: Madness Returns (Xbox 360, PS3, PC)

-   Responsible for all 40+ cinematics in the game using Unreal 3's 'Matinee'.

      - Includes setting up all Camera Shots and Animating Characters.

-   Cinematic and In-Game key frame animation, including Enemy Intros and Combat Animation.

-   Mocap Acting, Mocap Cleanup and Implementation.

-   Setting up and implementing In-game scripted event sequences using Unreal 3's 'Matinee'/'Kismet'.

-   Facial animation using Unreal 3's 'Face FX'.

 

Luxoflux/Activision Blizzard, Santa Monica, CA          2007 - 2010

      Animator

      Transformers 2: Revenge of the Fallen (Xbox 360, PS3)

-   Character animation on each of the 20+ robots for the game.

-   Cinematics(including camera work), In-Game and Multiplayer animations.

-   Created many of the robot transformation animations.

-   Worked closely with gameplay programmers to create new game mechanics.

-   Worked “under the hood” of the animation system to blend/branch animations together.

      Kung Fu Panda (Xbox 360, PS3, PS2, Wii, PC)

-   Character animation on all characters for the game. In-game and Multiplayer.

-   Created high action Cinematics and Quick Time Event sequences. Fight choreography.

-   Facial and Lip Sync animation for many of the dialogue heavy cinematics.

 

Image Metrics, Santa Monica, CA           2007

      Facial Animator

      Lair (Xbox 360, PS3)

-   Facial animation for cinematic characters using proprietary facial capture technology.

 

Electronic Arts, Redwood City, CA          2006

      Animator

      The Sims Pets (PS2)

-   Character animated dogs, cats and Sims for the game.

-   Worked with gameplay programmers to hook up many of the animations in the game.


Ex’pression College for Digital Arts, Emeryville, CA          2005

      Animation Lab Instructor

-   Facilitated, answered questions & provided constructive criticism to animation students.

 

New Pencil, Sausalito, CA          2005

      Animator

      Gods and Heroes: Rome Rising (PC)

-   Animated animal walk/run/attack cycles for the game.

 

Tsunami Visual, Fremont, CA          2005

      Lead Artist / Animator

      Prison Break (Tsumo Arcade Console)

-   Created most of the models, rigs, textures, and character animations for the game.

-   Used Torque Game Engine to build out the terrain and lay out the environment.

 

Double Fine Productions, San Francisco, CA          2004 - 2005

      Animator

      Psychonauts (Xbox, PS2, PC)

-   Character animation on various pre-rendered Cinematics.

-   Responsible for all in-game facial animation.

 

Disneyland Resort, Anaheim, CA          2001 - 2003

      Parades and Special Events Performer

-   Dancing & Acting for The Eureka Parade, A Christmas Fantasy Parade, and various special events.

 

EDUCATION

Ex’pression College for Digital Arts, Emeryville CA          2004

-   Bachelor’s of Applied Science in Digital Visual Media program

University of California, Irvine, Irvine, CA          2000 - 2002

-   Major: Dance

 

ACHIEVEMENTS AND SPECIAL TRAINING

-   Dan Mason, personal mentor - Senior Animator, Pixar          2004

-   Peer Mentor for New Students - Ex’pression College for Digital Arts          2004




Proof that I love games...



Copyright Christopher Frank Magovern 2016
All Rights Reserved.